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LIVES

SIFE

A mobile UX case study focused on making music learning ] feel more engaging through guided practice, playful interactions, and a scrapbook-inspired experience.

ROLE: UI DESIGNER
TYPE: MOBILE APP
FOCUS: UI + INNOVATION

sife.exe

Pulse app interface preview

Quick mission summary

The goal

Create a music-learning experience that makes singing practice feel more engaging, approachable, and less intimidating through playful interaction and guided activities.

The problem

Traditional music-learning experiences can often feel overly technical, repetitive, or overwhelming for beginners, reducing motivation and long-term engagement.

The result

A scrapbook-inspired mobile concept that combines singing exercises, guided courses, recording tools, and progress tracking into a warmer and more interactive experience.

How I approached it

STEP 01

Research + Concept

I explored how users practice singing and interact with music-learning platforms while identifying common friction points.

STEP 02

Journey Mapping

I mapped the flow between learning, singing, recording, and reviewing progress.

STEP 03

Wireframing

I designed layouts focused on simplicity while introducing playful visual interactions.

STEP 04

Visual refinement

I developed a scrapbook-inspired interface using hand-drawn elements, torn paper visuals, and warmer aesthetics.

Explore the project

Experience the final design through an interactive prototype.

Takeaways

This project strengthened my understanding of emotional design and showed how visual identity can shape the overall experience. It reinforced the idea that usability and personality can work together rather than existing separately.

RESULT

A more playful music-learning concept that combines structure with creativity, creating an experience that feels approachable, engaging, and enjoyable while supporting learning goals.

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